- ISBN13: 9780321706249
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product Description
Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes
- An overview of Objective-C, the core language you’ll use to program for the iPhone
- An overview of the Xcode Tools
- How to work with the iPhone SDK’s UIKit framework and Cocoa Touch
- Build apps that use MapKit and CoreLocation, as well as the magnetometer
- Dive into animation and effects, using Core Animation and OpenGL ES
| US $29.99 End Date: Sunday Feb-26-2012 14:45:08 PST Buy It Now for only: US $29.99 Buy it now | Add to watch list |






I have been Java and J2EE programmer for more than 5 years. and I tried to have the IPhone programming skill. I believe that the authors are the best. All chapters contain essential skills for IPhone programming. I have read the other IPhone programming books, but, this one that I got from book store was great choice and learned quickly about Iphone APIs. Each chapter contains few pages to finish up quickly, and also explained in detail enough how to use APIs and diagrams. Thanks to authors. THE BEST BOOK!!! to learn quickly.
Amazon User Rating: 5 / 5
This is going to become the new definitive guide for iPhone application development!
When I read the book I felt that I was actually talking to a real person explaining it to me.
The book is organized in a ‘class in session’ format where a concept is described, explained and then you are given a small project to type in, play with and modify. What is extremely surprising is that ALL the code works! I have yet to find a typo in any of the code examples. And better yet, the Kindle version displays all the graphics in full color if you use the MAC kindle reader! I bought both the paperback for a desk reference and the kindle version for fast access.
But the way the book is structured, if you follow the examples as you read, you will amass a huge amount of working and ‘REUSABLE’ code in your projects. And also, you will remember where and why you entered that code and where you can go back to get it. Another super plus is that almost every method, section and even line segment code are commented so you can see exactly what each snippet of code does.
For an old PL/1 and VB6 and .net person, all it took was just learning the Objective C syntax and apply that to the objective programming models I already know. Delegates = Callbacks, IB = Form Builder, etc. Once I figured that out it was very easy to understand what Joe and Aaron were saying. I already updated real-time some of my older apps with new functionality just by using the examples in this book.
If you are new iPhone programmer or want to know about how it work, go no farther. This is the book for you!
Amazon User Rating: 5 / 5
Books are like the arts. You don’t rush arts, do you? This is not the first book landing on the market on iPhone development, but it is certainly one of the best. This book is based on Aaron’s teaching experience. That’s the reason why it arrived late, and exactly the reason why it is perfect.
Amazon User Rating: 5 / 5
I marvel at the writers’ abilities to take a complicated subject area and parse it in a manner which benefits both beginning and advanced programmers. I’ve gotten most of the other popular iPhone development books and found that they made minimal effort to predict readers’ questions. It’s like a plate of bad food from a deaf chef. This book, on the other hand, goes completely in the other direction and answers the questions that pop up into my head and, more importantly, they kick in a little challenge along the way that rivals an in-person classroom experience. I’ve also read their Mac OS X titles, and they have clearly improved their editing. This book is professional and the best there is out there. Just because the App Store is getting close to having a gazillion titles doesn’t mean that writing iPhone apps is easy. If you want to write something which peaks above the baseline of uselessness and silliness, then this book is the only way to go. Bravo! Where’s the sequel already
?
Amazon User Rating: 5 / 5
The book promises “Dive into animation and effects, using Core Animation and OpenGL ES” but there is no OpenGL ES in the book. The authors state that they wrote a chapter for it, then rewrote it, then rewrote it, then decided to leave it out and put the information into another book.
The rest of the book seems like it is well written and gets to the point without a lot of fluff, but seeing as I specifically ordered the book for the OpenGL ES information then had to go through a return process because I was mislead by the publishers I cannot rate this any higher than a three star.
Amazon User Rating: 3 / 5